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DIRECTX 12(그래픽스) 게임엔진 PART2
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DIRECTX 12(그래픽스) 게임엔진 PART2
DirectX 12 에 대한 소개
Initalize the API(directX 12)
Raster Grpahics Pipeline(레터라이제이션 파이프라인)
Mesh Shader Pipeline(메쉬 쉐이더 파이프라인)
Compute Pipeline(컴퓨트 파이프라인)
Ray Tracing Pipeline(레이트레이싱 파이프라인)
참고자료
MicrosoftLearn
DXGI Interfaces - Win32 apps
DirectX-Specs
DirectX-Specs
Reader Question Answered 1 - Learning D3D12 | Jendrik Illner - 3D Programmer
10. Textures From File - Braynzar Soft
dxr-path-tracing
Riccardo Loggini
Compute Shaders in D3D12
Intel
Understanding DirectX* Multithreaded Rendering Performance by...
NVIDIA Technical Blog
Tag: Advanced API Performance | NVIDIA Technical Blog
Diligent Graphics
D3D12
3D Game Engine Programming
Learning DirectX 12 - Lesson 2
Alex Tardif: Graphics Engineer
개발 도구
D3D12MemoryAllocator
marketplace.visualstudio.com